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Posts Tagged ‘AR’

  1. Mind-Blowing Digital Literacy Integration Part 5

    April 11, 2018 by 2TechSavvyLibrarians

    Curiosity is what powers discovery. – Stephen Magee

    Merge Cube

    Merge Holo Cube is definitely a mind-blowing learning opportunity for you and your students!  Using augmented reality and virtual reality technology, Merge Holo Cube is a hand-held soft cube that is a discovery phenomenon!  Various apps are available for download to use with the Cube.  Students can learn about the solar system, the human body, play music, play games and much more. In addition, students can use their skills to become content creators for Merge Cube, developing new ideas and games.  Device required for this experience is a smart phone or tablet.  A VR Headset is available but not necessary.

    What about using Merge Holo Cube in the Classroom?  This is new technology, so we are discovering uses together.  There are some offerings in Teachers Pay Teachers.  However, I feel that blogging, reflection and vocabulary connections are good starting points.  Although the gaming apps require a student to be 13 years or older, I believe that the learning lessons available in other apps are easily accessible to students, with the teacher login.  Using this combination of AR/VR will get your students excited about learning no matter what the content.  Our students need to become versed in AR/VR and MR (Mixed Reality) in order to be competitive in a global society.

    Finally, these cubes are easily and cheaply available at Amazon and Walmart (possibly $1 each).  So, what are you waiting for….go get a class set of Merge Holo Cubes!

                                                                                      

    How are you using Merge Cubes?

    TechSavvyLibrarian Jan

     

     

     

     

     

     


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